{"id":453491,"date":"2026-05-14T12:28:24","date_gmt":"2026-05-14T10:28:24","guid":{"rendered":"https:\/\/www.eunews.it\/2026\/05\/14\/stop-killing-games-liniziativa-dei-cittadini-europei-per-salvare-i-videogiochi\/"},"modified":"2026-05-14T13:37:31","modified_gmt":"2026-05-14T11:37:31","slug":"stop-destroying-videogames-an-eu-citizens-initiative-to-protect-video-games","status":"publish","type":"post","link":"https:\/\/www.eunews.it\/en\/2026\/05\/14\/stop-destroying-videogames-an-eu-citizens-initiative-to-protect-video-games\/","title":{"rendered":"\u2018Stop Destroying Videogames\u2019, an EU Citizens\u2019 Initiative to protect video games"},"content":{"rendered":"<p style=\"margin-bottom: 0px\"><span><span style=\"font-weight: 400\">Brussels \u2013 The video games market in the European Union generated 23.48 billion euros in revenue in 2022, four times the digital music market&#8217;s revenue. During the COVID-19 pandemic, the number of gamers increased: in 2021, over half of people aged between 6 and 64 played video games. This is according to a <\/span><span style=\"font-weight: 400\"><a href=\"https:\/\/op.europa.eu\/en\/publication-detail\/-\/publication\/075b8bbe-6bd5-11ee-9220-01aa75ed71a1\/language-en\" target=\"_blank\" rel=\"noopener\">2023 study<\/a><\/span><span style=\"font-weight: 400\"> (latest available data) produced for the European Commission by Ecorys and KEA. Despite these figures, consumers are reporting an&nbsp;<\/span><span style=\"font-weight: 400\"><a href=\"https:\/\/www.quechoisir.org\/action-ufc-que-choisir-jeux-video-l-ufc-que-choisir-assigne-ubisoft-en-justice-suite-a-la-fermeture-du-jeu-the-crew-n175318\/\" target=\"_blank\" rel=\"noopener\">increasingly frequent&nbsp;<\/a><span><span style=\"font-weight: 400\">phenomenon<\/span><\/span><\/span><span style=\"font-weight: 400\">: <strong>many games require a constant internet connection, allowing publishers to remotely disable legitimately purchased video games, without justification or alternative solutions<\/strong>.<\/span>&nbsp;<\/span><\/p>\n<p style=\"margin-bottom: 0px\"><span><span style=\"font-weight: 400\">For this reason, on 19 June 2024, the Commission received and registered an <a href=\"https:\/\/citizens-initiative.europa.eu\/initiatives\/details\/2024\/000007_en\" target=\"_blank\" rel=\"noopener\">Initiative<\/a><\/span><span style=\"font-weight: 400\"> signed by more than 1.2 million European citizens calling on publishers \u201cwho sell or license video games to EU consumers to leave said video games in a functional (playable) state.\u201d In the past, the signatories explain, buyers of video games would purchase a physical copy that could be used indefinitely. In the current digital environment, however, \u201cvideo games are played online, which raises new issues regarding their lifecycle.\u201d The request, therefore, is that publishers should not be able to remotely deactivate a video game without providing reasonable and autonomous means to continue playing it. <\/span><\/span><\/p>\n<p style=\"margin-bottom: 0px\"><span><span style=\"font-weight: 400\"><strong>The Commission is now required to give its opinion by 27 July 2026, stating whether or not it intends to act on the initiative<\/strong>. According to the organisers, the current practice \u201cconstitutes an affront on&nbsp;consumer rights\u201d. The Commission, as stated in its <a href=\"https:\/\/eur-lex.europa.eu\/legal-content\/EN\/TXT\/?uri=CELEX%3A32024D1824\" target=\"_blank\" rel=\"noopener\">implementing decision<\/a><\/span><span style=\"font-weight: 400\">, \u201ccould submit a proposal for a legal act aiming at the prevention of the remote disabling of video games by publishers on the basis of Article&nbsp;114&nbsp;of the Treaty on the Functioning of the European Union.\u201d&nbsp;<\/span><\/span><\/p>\n<p style=\"margin-bottom: 0px\"><span><span style=\"font-weight: 400\">The \u2018<a href=\"https:\/\/www.stopkillinggames.com\/en#work\" target=\"_blank\" rel=\"noopener\">Stop Killing Games<\/a><\/span><span style=\"font-weight: 400\">\u2019 coalition is gaining momentum. In France, it has been supported by the&nbsp;UFC-Que Choisir association, which brought a case against the video game manufacturer Ubisoft at the Cr\u00e9teil Court after the shutdown of <\/span><i><span style=\"font-weight: 400\">The Crew&#8217;s servers<\/span><\/i><span style=\"font-weight: 400\">. <strong>The association is seeking a landmark ruling that would determine whether the purchase grants players a fully independent right of use<\/strong>. <\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Although the market in the European Union generated 23.48 billion euros in revenue in 2022, consumers complain that many games require a constant internet connection, allowing publishers to remotely disable legitimately purchased games without justification or alternative solutions<\/p>\n","protected":false},"author":7911,"featured_media":453451,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"episode_type":"","audio_file":"","podmotor_file_id":"","podmotor_episode_id":"","cover_image":"","cover_image_id":"","duration":"","filesize":"","filesize_raw":"","date_recorded":"","explicit":"","block":"","jnews-multi-image_gallery":[],"jnews_single_post":{"format":"standard","override":[{"template":"1","parallax":"1","fullscreen":"1","layout":"right-sidebar","sidebar":"default-sidebar","second_sidebar":"default-sidebar","sticky_sidebar":"1","share_position":"top","share_float_style":"share-monocrhome","show_featured":"1","show_post_meta":"1","show_post_author":"1","show_post_author_image":"1","show_post_date":"1","post_date_format":"default","post_date_format_custom":"Y\/m\/d","show_post_category":"1","show_post_reading_time":"0","post_reading_time_wpm":"300","post_calculate_word_method":"str_word_count","show_zoom_button":"0","zoom_button_out_step":"2","zoom_button_in_step":"3","show_post_tag":"1","show_prev_next_post":"1","show_popup_post":"1","show_comment_section":"1","number_popup_post":"1","show_author_box":"0","show_post_related":"1","show_inline_post_related":"0"}],"image_override":[{"single_post_thumbnail_size":"crop-500","single_post_gallery_size":"crop-500"}],"trending_post_position":"meta","trending_post_label":"Trending","sponsored_post_label":"Sponsored by","disable_ad":"0","subtitle":""},"jnews_primary_category":[],"jnews_override_counter":{"view_counter_number":"0","share_counter_number":"0","like_counter_number":"0","dislike_counter_number":"0"},"footnotes":""},"categories":[25710],"tags":[25871,29362,34109,33394,34110],"class_list":["post-453491","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-net-tech-en","tag-initiative-citizens-en","tag-giochi-online","tag-ue","tag-videogiochi"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/posts\/453491","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/users\/7911"}],"replies":[{"embeddable":true,"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/comments?post=453491"}],"version-history":[{"count":1,"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/posts\/453491\/revisions"}],"predecessor-version":[{"id":453492,"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/posts\/453491\/revisions\/453492"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/media\/453451"}],"wp:attachment":[{"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/media?parent=453491"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/categories?post=453491"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.eunews.it\/en\/wp-json\/wp\/v2\/tags?post=453491"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}